Profile
Beyond Reality Games Ltd. was founded by two industry veterans during May 2002 in Norwich. Having over 30 years of combined industry experience directors and programmers Gavin Harwood and Martin Cook bring professionalism, reliability and quality to any contract that is taken on by the company.
Since its inception the company has worked with various developers and publishers in the UK and has been responsible for the development of over fifteen titles. These titles were developed on a wide range of hardware including PS2, Wii, DS and PC (to name a few platforms). As a company the team has vast experience in conversions, original titles and also licensed titles.
To compliment the teams development experience BRG has a proven track record in game concept design including taking a paper based concept through all stages of development and approval processes whether it be licensor approval and / or hardware manufacturer approval.
Over the years we have steadily grown in size and reputation while acquiring LDA2 PS2, TMLA PS3 and Full DS & Wii developer status. In June 2006 the company changed its working ethos and started working with publishers directly. Since then the company has produced a number of titles across various platforms using its "Prophet" API's.
Since its inception the company has worked with various developers and publishers in the UK and has been responsible for the development of over fifteen titles. These titles were developed on a wide range of hardware including PS2, Wii, DS and PC (to name a few platforms). As a company the team has vast experience in conversions, original titles and also licensed titles.
To compliment the teams development experience BRG has a proven track record in game concept design including taking a paper based concept through all stages of development and approval processes whether it be licensor approval and / or hardware manufacturer approval.
Over the years we have steadily grown in size and reputation while acquiring LDA2 PS2, TMLA PS3 and Full DS & Wii developer status. In June 2006 the company changed its working ethos and started working with publishers directly. Since then the company has produced a number of titles across various platforms using its "Prophet" API's.
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